ChartDirector 7.1 (C++ Edition)
Chart.
Usage
Description
Example | Description |
---|---|
Error Line Chart | The title is shaded using glass effect, with NormalGlare, lighting from Top, and raised effect of 5 pixels. |
Donut Chart | Both the title and the sector labels are shaded using glass effect with ReducedGlare, lighting from Top, and raised effect of 5 pixels. |
Glass Multi-Bar Chart | The bars are shaded using glass effect, with NormalGlare, lighting from Left, and raised effect of 5 pixels. |
Arguments
Argument | Default | Description |
---|---|---|
glareSize | NormalGlare | The amount of glare. Must be one of the predefined constants NormalGlare, ReducedGlare or NoGlare. With NormalGlare and ReducedGlare, the glare will cover around 50% and 35% of the object. If NoGlare is used, there will be no glare and the effect will not look like glass at all, but is equivalent to the Chart::softLighting effect. Usually, NormalGlare is best for thin objects with lightly colored background, while ReducedGlare is best for dark background objects or not-so-thin objects (eg. text boxes using white text on a dark background, or with more than 1 line of text). |
glareDirection | Top | The direction of the glare, which must be one of the predefined constants Top, Right, Bottom, Left. |
raisedEffect | 5 | With glass shading effect, the object will appear to have some 3D depth. The raisedEffect argument controls the amount of 3D depth in pixels. |
Return Value